Gate-by-Gate Simulation of Game Boy is Slowest Way to Emulate Zelda
When it comes to emulation, there are a few different approaches. You can use ROM images, reverse-engineered hardware, software abstraction layers… but one thing that’s rarely attempted is a gate-by-gate recreation of the silicon you’re trying to emulate. The GateBoy project, as brought into the light by Hackaday, does just that. (Image credit: Austin Appleby)…